Abilities

Abilities are special feats the characters can preform due to their physical prowess or their connection to the magic in the land and its surroundings.

Active
Each Active Ability must add up to 4 points and different aspects of an ability assigns different amounts of points according to its weight in battle and its usefulness in combat.

Range

 * Touch: 0 Points
 * 30ft Target: +1 Point
 * 10ft Cone: +1 Points
 * 20ft Cone: +2 Points
 * 30ft Cone: +3 Points
 * 10ft Cube within 30ft: +2 Points
 * 15ft Cube within 30ft: +3 Points
 * 15ft Line within 30ft: +2 Points
 * 15ft Line: +1 Point
 * 30ft Line: +2 Points
 * 5ft Around: +1 Point
 * 15ft Around: +2 Points
 * 30ft Around: +3 Points
 * 15ft Dash: +2 Points
 * 30ft Dash: +3 Points

Damage

 * 1d4 + mod: +1 Point
 * 1d6 + mod: +2 Points
 * 1d8 + mod: +3 Points
 * 1d10 + mod: +4 Points

Negative Conditions

 * Blinded: +2 Points
 * Charmed: +1 Point
 * Exhausted: +2 Point
 * Feared: +1 Point
 * Prone: +1 Point
 * Restrained: +2 Points
 * Stunned: +3 Points
 * Taunted: +1 Point
 * Weakened: +1 Point
 * Slowed: +1 Point
 * Push Back 10ft: +1 Point

Heal

 * 1d4 + mod: +2 Point
 * 1d6 + mod: +3 Points
 * 1d8 + mod: +4 Points

Shield

 * 1d4 + mod: +1 Point
 * 1d6 + mod: +2 Point
 * 1d8 + mod: +3 Points
 * 1d10 + mod: +4 Points

Positive Conditions

 * Secured: +2 Points
 * Hasted 10ft: +1 Point
 * Hasted 20ft: +2 Points
 * Hasted 30ft: +3 Points
 * Empowered 1d4 + Mod: +2 Points
 * Empowered 1d6 + Mod: +3 Points
 * Empowered 1d8 + Mod: +4 Points
 * Encouraged 1d4 + Mod: +3 Points
 * Encouraged 1d6 + Mod: +4 Points
 * Protected 1d4 + Mod: +2 Points
 * Protected 1d6 + Mod: +3 Points
 * Protected 1d8 + Mod: +4 Points
 * Hardened +1: +1 Point
 * Hardened +2: +2 Points
 * Hardened +3: +3 Points
 * Elusive +1: +1 Point
 * Elusive +2: +2 Point
 * Elusive +3: +3 Point
 * Evasive +1: +1 Point
 * Evasive +2: +2 Point
 * Evasive +3: +3 Point
 * Insulated +1: +1 Point
 * Insulated +2: +2 Point
 * Insulated +3: +3 Point

Passive
A Passive Ability is always occurring and do not cost AP. Sometimes a Passive Ability grants you a number of Stacks when something occurs and then may require the use of a Bonus Action or Reaction to consume stacks to activate the effect.

Condition:

 * On Hit: +1 Point
 * On Attack Roll: +2 Points
 * Per enemy within 5ft: +2 Points
 * Per ally within 5ft: +2 Points

Stacks:

 * Gain Stack: 0 Points
 * Stack (Max=4): 0 Points
 * Stack (Max=6): +1 Poin
 * Use all Stacks: 0 Points
 * Use current Stacks: +1 Point
 * Deal Stack Damage: +1 Point